Corner-5 Diamond System

Rule (Dr. Dave TP 7.2): T = D − F — origin direction D, 1st-rail diamond F, 3rd-rail arrival T. Running english, aiming through the diamonds.

Blue = origin direction numbers (D) · Orange = 1st-rail numbers (F) · Red = 3rd-rail numbers (T). Along the long rail D changes 0.5 per diamond; up the short rail, 1 per diamond.
Aim through the circled diamond, not at the cushion spot opposite it — the diamonds sit behind the cushion nose, so the ball actually bounces a hair short of the diamond (the white dot). 3rd-rail target numbers are true cushion contact points.
The cue ball just lies somewhere on the track: D is read where the dashed line behind the ball crosses the blue scale, exactly as in the TP 7.2 figure.
Path is schematic: the system assumes medium speed with natural running english. Real tables run a bit long or short, so calibrate a half-diamond on yours.